I'm working on a hack of GLOG, Blackhack, and a dozen other home-brew rules and systems that I've gathered from around the internet. I'll explain some of the differences as we go, but I think this is mostly compatible with any GLOG-like system you may be using. The Witch How to Gain XP : You bring great misfortune on an enemy and great fortune on a friend. Skills Proficient : Medicine, Survival Weapons and Armor : Simple Farm Implements Starting Equipment : A Broom (1d6 bludgeoning damage), Ud6 herbs and spell components, Ud6 repair kit. Explanation: Like The GLOG, multi classing is highly encouraged. In order to gain a level in a class though, you need to do something in the game that is in line with how that class solves problems. Skills in this game are all 2d6 plus modifiers, with Expert level meaning you roll 3d6 keep 2. Skill in this game are a little more tied into the mechanical systems of the game, so there is a definitive 'skill list'.