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Glog-ish Spells

I'm working on a DIY D&D system right now. It's a mash up of every neat thing I've found on the internet while reading OSR blogs over the last few months. Honestly its a kludge and needs to be trimmed back, however, I think a few of the things I've come up with are worth keeping. The system steals the GLOG magic system pretty much whole-sale, but gives you double the magic dice and has a different spell list (see below). Some of these spells get a bit algebraic, sometimes using multiple variables to represent multiple costs for one spell. I also use a 'hold' mechanic in these spells that represents maintaining a magical effect by putting a number of dice aside, outside of your dice pool without spending them. When your concentration is broken or you end the effect of your own will, you roll the dice to see if you maintain the magic dice. Glog Arcane Spells Summon Animal - Summon [dice] HD worth of natural beasts Charm Person -  Increase one p
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Secret Santicorn 2019 - Herber's Expedition

I made an adventure for my OSR Secret Santa... Get it here... Background and Overview The Expedition The expedition of Captain Herber left Puerto Aragues on the first day of November. They were never seen or heard from again. The expedition’s goal was to assault the small mountain town of Jacare and take control of the lucrative coffee plantation that the locals had created. The company of 40 men, calling themselves Herber’s Harbingers loaded up horse drawn wagons with supplies, including an irresponsible amount of guns, powder, and small canons. The expedition also brought along Father Santiago, a Catholic priest, in charge of converting the survivors of the assault to Christianity. With manifest destiny and the promise of plunder, Herber’s Harbingers set off through the jungle to reach Jacare. Captured Unaware of the Halflings path through the jungle Canopy, the expedition looked for a route to Jacare along the forest floor. The danger of traveling in th